By DAVID POULSON, Reuters EditorDecember 15, 2019 12:59:04There’s no shortage of high-end headsets for the Oculus Rift, HTC Vive and PlayStation VR, but how much does it cost?
Some VR headsets, such as the PlayStation VR and HTC Vive, retail for more than $1,000 and are built to run on Android and Apple’s own operating systems.
The Oculus Rift can cost as little as $500, while the Samsung Gear VR costs $200.
For most people, though, VR headsets will be a big part of their daily lives.
“There’s a growing number of people who want to be able to experience their own world in a way that’s immersive and not just in front of a screen,” said Steve Golin, director of product strategy at VR headset maker Leap Motion.
For many people, VR is just a new way of exploring.
But for some, it can bring a whole new way to feel alive.
For those who have never tried VR before, it’s easy to get overwhelmed by the number of things to do in the virtual world, and for some of them, it is difficult to know what to do.
For example, a recent survey by the New York Times found that while 70 percent of Americans said they would try VR, nearly 60 percent of them had no idea how to get started.
“It’s very hard to tell what VR is for,” said Matt T. Williams, a professor of marketing at New York University who has been researching VR for several years.
“There are a lot of great companies that are creating VR experiences, but there are so many more that are not really well-supported.”
While VR headsets have been around for years, few people have tried them in person before.
For most of the past year, Williams has been trying to find people to share his experiences with, but that has not been easy.
“The biggest hurdle I’ve had with VR is that I’m a very self-absorbed person,” he said.
“I don’t want to think about the experience, but I don’t really want to talk about it with anybody.
If you want to share your experience, you can do it on Facebook or YouTube, but you really have to go out and get it.”
I feel like there are still a lot people out there who have absolutely no idea what VR can be like,” Williams said.
While Williams says he does not believe there is a single “VR magic bullet,” he does believe there are several tools available that can help users find the right experience.”
Williams has found a few ways to help users understand how to use the Oculus. “
You can do things like make it more immersive or remove certain things, but the thing that really gets you started is just getting people to start thinking about the way the device is going to interact with them.”
Williams has found a few ways to help users understand how to use the Oculus.
For instance, he has created an Oculus app called “Escape from VR,” which allows users to get into VR through a simple app.
“In Escape from VR, we want to teach people about VR so they’re able to get a sense of how VR can actually be used in their everyday life,” Williams told Reuters.
Williams also has created a free “guide” to getting started with VR called “Get VR.”
This app, which was recently updated to support a wide range of VR headsets and operating systems, helps users explore their own virtual worlds in a series of “room scale” demos.
While the Oculus has been a huge success, it does have its limitations.
For one thing, there are no 3D scenes or audio that can be used to enhance a VR experience.
For some people, the Oculus can be hard to navigate because of the small size of the screen.
Some people find it too distracting and difficult to see the VR content.
The Oculus Rift also has limitations with how the device responds to touch, such a not being able to use headphones for most people.
Williams said this limitation is likely to change as more people begin to use VR headsets in public places.
For others, the device can be frustrating to use.
For example, for people with limited vision, the headset can be difficult to use because it can block out certain parts of the scene.
Williams said this is something that is going in a direction where he hopes VR headsets become less distracting and more accessible to the average person.
“We want to get rid of the limitations,” he added.
“People will want to buy more headsets because they will be able get a lot more of the content.”
But for those who are looking to take the plunge into VR, Williams is hoping that the Oculus will be the first to offer an affordable, accessible VR experience that can easily be accessed by anyone.
“If you want a headset that will fit you comfortably, you will be much better off buying one of these headsets than buying one that’s just for kids,” Williams noted.